Role: Junior Technical Artist
Platform: Android/iOS
Software: Unity, Maya, Photoshop
Tasks:
- Importing assets to Unity (FBX, PSD)
- Creating and implementing various VFX (Shuriken Particles System, Shaders)
- Optimizing elements of the game
- Sorting out project (Especially prefabs and badly made variants)
- Fixing any visual bugs (That was the funny part)
- Helping out teammates with Unity (Especially Story Team)
- Posting quality memes in Slack
Thoughts:
Wonderful company and great opporunity to see how professional projects are actually made. There was a great environment to learn and so I took adventage of that! I had tons of joy fixing some of the bugs and being in contact with those spoko people. Game itself was actually really enjoyable for me (especially quests and characters) and it's sad to see that it wasn't more popular.
Some of my work examples: