Company: Virtual Software House
Role: VFX Artist
Platform: HTC Vive / Oculus Quest
Software: Unity, Photoshop
Tasks:
- Creating all of stylized VFX (Shuriken Particles System)
- Implementing all the effects into the game
- Optimizing effects after switching from HTC to Quest
- Working on a visual design of the game
Project:
Game was about connecting VR with EMS technology. It was based on stimulating muscles' work by sending electric impulses while doing specific exercises within a game.
Thoughts:
It was my first job during university and it helped me a lot in taking my first steps into the industry. As it was a little startup company I had a lot of freedom in learning vfx and creating assets. Particles that I was creating there were my first effects that I've done myself.
Some of my work examples: